WARNING: Site Under Maintenance
Many things are still unfinished.
The latest project I've been working on. It's a much larger scale than anything I have done before and combines both RTS and FPS gameplay into one package.
This was my final project for my CG Spectrum course. It is an FPS Game with different weapons, grenades, utilities, and some additional movement and shooting mechanics.
CG Spectrum is an online school officially partnered with Epic Games to help teach people about Game Design and working with Unreal Engine. Here I received a Game Programming certificate after taking their course and learning how to use Unreal Engine.
Completed C++ courses as well as a Computer Science course to learn the inner workings of computers and how to understand the lower level workings of my code.
As an alternative to running start at a community college, I went to the Skills Center. There they had a class hosted by DigiPen for Game Development. I was introduced to the Unity Engine and taught how to code in it. This was my first experience working with a team on a single project and learning how the general pipeline and timeline of game development operates.
Hello, I’m Gabe, a 22-year-old Game Programmer based in Washington State,
certified in Game Programming with a focus on Unreal Engine. I specialize
in developing interactive, high-quality gameplay experiences that combine
strong technical foundations with thoughtful design.
My work centers primarily around C++ programming, with Blueprint scripting as well, and the use
of Unreal Engine’s advanced systems to create engaging and efficient
gameplay mechanics. I take pride in writing clean, optimized code and
approaching every project with both creativity and precision.